Once in the river house in Green Needle Gulch, you should find a ladder that takes you to the second floor. Much like with the unexploded bomb, light the fire with pyrokinesis, use it to levitate to the top, and you see the can on a nearby ledge. Go inside the Cave of the Sassclops in the QA, located past the campgrounds, and while taking in the sights inside, you should see another campfire in the exhibit about possible proof of the Sassclops. With the funicular running again, begin riding it to the top, and you’ll notice that the car on the left that’s coming down contains a skull, so just hop over and grab it. Luckily, they aren’t far away, so just use telekinesis to carry them over and put them back in place. Anyhow, make your way to Fierro’s Funicular in the QA, past the Forgetful Forest, and you’ll find that the funicular is missing three gears. Yes, this makes two Psychonauts games where a skull is a scavenger hunt item.
#PSYCHONAUTS 2 SCAVENGER HUNT GUIDE UPGRADE#
It’s tricky to get it early on, though (but possible with trial and error), so you may want to come back once you have the Overstay upgrade for the Time Bubble or the Big Time pin purchased from the store. You can use the Time Bubble skill learned from the PSI King’s Sensorium to slow it down, however, and then use the wheel as a rotating platform to help you reach the roof from the wheel’s side of the building (the other side of the roof being too slippery to access), where the hatchet lies. After all, it’s massive and moving insanely fast. Once you enter the Questionable Area? proper, you should see the Haunted Waterwheel after entering through the parking lot (or the Otto B.O.N.). Once at the top, you should see the bomb on a rotating platform, so just float over to get it. Light the campfire using pyrokinesis, and this will create an updraft, which you can then ride up via levitation. On your way to the Questionable Area?, on the same ledge as the abandoned mine that acts as the entrance to it, you should spot a campfire.
Simply flick on your Levitation skill, roll over the floor and grab the laserdisc at the end of it. Hop over them to the cave on the other side (which Raz will mark on the map as “Strange Plant Cave” afterwards), and inside, you should see platforms sticking out of the walls that should easily allow you to hop up to the knife.Įnter Otto’s lab in the Research and Development building across from the Motherlobe, and once you can get behind Otto’s desk and into the rest of the lab, you should see a small hallway with an electrified floor to the right of the brain experiments.
#PSYCHONAUTS 2 SCAVENGER HUNT GUIDE SERIES#
Once you gain access to the quarry, head right from the entrance and past the tube that takes you to the second floor, and you should see a series of square boulders. Go up, use it, and there’s your ultra-special ice cream.
Instead, you should see one of the monitors against the wall is green now instead. Walk up to that one, interact with it, and repeat the process until you don’t see any green monitors around the map. Notice that one of them is glowing green? Walk up to it and interact with it, and another one of the monitors in the circle will turn green. Once you gain access to the Motherlobe’s Nerve Center, take a good look at the computer monitors circling the map in the center. Head to the Agents wing of the atrium, and to the left of the entrance to Milla’s room, you’ll find Oleander’s…uh, “office.” Walk up to it and interact with it when prompted, and you’ll get the plaque. This one, on the other hand, may be one of the trickier items to find, if only because it’s one of the few that isn’t glowing. Impossible to miss, especially since you have to come to this exact area later on in order to get the bacon needed for Ford. Just waltz into the Noodle Bowl cafeteria through the Motherlobe’s atrium, look at the buffet across from the lunch counter, and boom, there it is. As such, please allow this guide to serve as your little cheat sheet when it comes to completing the hunt, in order of potential accessibility of items. The items aren’t that hard to find, since most of them will be emitting a glowing aura, but there are still a few that can be a bit hard to miss or forget about, not to mention a few you can only find in the post-game. Not to mention you get to move up a PSI rank, getting you ever closer to the coveted Rank 102. The reward for completing the scavenger hunt? Raz’s old clothes, which were taken from him in a hazing prank. Well, technically it’s “mission critical asset retrieval” according to Norma, the intern that assigns it to you, but Raz easily sees what it really is. Much like its predecessor, Psychonauts 2 has a scavenger hunt to partake in while exploring its hub worlds.